DIMENSIONS: 12"L X 9.5"W X 2.5"D
COMPONENTS: 414 Cards, 12 Glass Gems, 4 Mats, 2 D6 & Rulebook
Frontline: Global Warfare immerses you into a new, modern world of combat unlike traditional, fantasy-themed card games. Players manage their economy while interacting and fighting in a realistic atmosphere complete with commonly known soldiers, officials, military and commercial vehicles, buildings and much more. Many cards represent features of our society such as taxation, trade agreements, social programs, law, products and services, Technology, Government, historical events and the Environment. With 400 unique cards to choose from, the possibilities are endless when crafting your own personalized deck. Hundreds of strategies are possible, and we guarantee no two games will be alike. Frontline: Global Warfare is capable of supporting at least four balanced decks, and allows up to four players to battle at once. The world is at your fingertips…Can you handle it?
In Frontline: Global Warfare players build formidable decks to battle their rivals, striving to productively manage their economy (while crippling their rival’s economy) via attacking and defending with Assault cards, activating War and Tech cards that provide game varying effects, and playing Government and Environment cards that reconfigure and affect the entire battlefield. A player who can successfully build their own economy or destroy their rival’s economy will be declared the victor!
DIMENSIONS: 12"L X 9.5"W X 2.5"D
COMPONENTS: 210 Chits, 162 Cards, 8 Mats, 8 Pawns & Rulebook
No one knows how; no one knows why. Time travel was discovered during a dark matter accident in the late 21st century. This breakthrough in science was revered as a great milestone in humanity’s technological achievement, but evolved into disaster. The temporal impact of our timeline since the discovery became chaotic and uncontrollable; world powers outlawed the technology within months. However, giant technology corporations, able to use their influence and power, continued to secretly send mercenaries across time to change the evolution of technology to get them closer to developing the singularity. The singularity, the point at which artificial intelligence becomes self-improving beyond the capacity of human intellect, marks a revolution of intelligence that will change the world, and earn the creator control of society.
A player's goal is to create a technology tree that either satisfies their hidden objectives, dominates influence late game, or researches Artificial Intelligence and reaches the Singularity. During play, players can improve their own technology tree or sabotage others through a unique time travel mechanic that can wreak havoc to their opponent's timeline. Technologies and events have requirements that must be satisfied before they can be played. In general, three types of influence govern the ability to play cards. Economic, Military, and Social influence are frequent requirements of the most advanced technologies and devastating events. Every card, whether and event or technology, has a game varying effect that keep players engaged and constantly changing strategies. With three challenging ways to win, no two games are the same.